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You will face-tank the Wind Ray and burst him down in no time flat.
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The design intent seems to be encouraging you to “stance dance” between Barrier and Usual Stance depending on the situation. The Knight’s build choices seems to give you the option to make a more DPS-oriented Knight revolving around talent buffs to Resolute Strike and Falcon Attack in the “Usual Stance”, versus building a “tanky” Knight revolving around the Barrier ability. Instead, I’m going to summarize the pros and cons, the target build you’re shooting for, how to get there efficiently, gearing choices, and typical rotation priority. Note that because the Knight will sooner or later be patched to the Russian version, I’m not spending too much time on visual “polish” for this guide with tons of screenshots and detailed breakdowns of every single ability and supporting talent. If you want to enjoy a crazy powerful tank class that simply melts through huge groups and bosses alike, read on! Which makes me understand first hand why Knight (and Paladin) have already been reworked in Russia (according to Wyck, not “nerfed” per se, but in the Knight’s case made less OP than it is today in NA/EU). The NA/EU Knight is currently very strong. So, does the fact I can clear content nearly as fast as well built and well played Berserker get your attention? It should. On top of having excellent solo clear speed and survivability, I can still also hold all aggro for DPS teammates just fine, and withstand the onslaught as “tank” just fine. Admittedly, the Zerker can more reliably nail all four boxes than the Knight can, but the point is that my clear speed is nearly the same, and I can often nail 4 boxes. And I can often manage to kill all four splits from that boss simultaneously and get all 4 boxes.
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I main both Knight and Berserker, play them both very well, and I can vouch that my Knight can, for example, clear through the first boss in Tau Experimental station almost exactly as fast as Chaz does with his Berserker in the video shown on page 2 of his Berserker guide. Everyone knows that tank classes (Paladin, Knight) do low damage, are only needed for group 5/10-person content, and that you can clear solo/squad instances much faster with any DPS class, right? Honestly, that is certainly true for Paladins, but I’m here to explain why it’s not true for Knights, if you build them right.